I primarily develop in Roblox's scripting language, Luau, but I also have experience in Python, Javascript, C, and C++.
I'm a passionate developer with 5+ years of experience coding in multiple programming languages; creating websites, APIs, complex systems, and more. I specialize in Luau, Python, and Javascript; but I have a talent for many other programming languages as well.
Started with Lua scripting for Roblox and expanded to multiple languages and platforms over the years.
A third person over the shoulder gun system made for an upcoming game of mine called "Halcyon Order". Has UI, modular guns, VFX, SFX, animations, bullet casings, bullet holes, hitmarkers, a dynamic crosshair system, and is even somewhat compatible with first person mode (although not designed for it)..
A roleplaying/milsim game based on the popular series "Squid Game". I was Overseer of Development and a Head Scripter.
A small yet versatile flying system alongside a minimal combat system inspired by INVINCIBLE. Features modular destruction and a smooth flying system.
Custom leaderboard made for Squid Game Unity that hides any teams without players on it, allowing for a more compact experience.
Custom system for broadcasting chat messages, useful for ceremonies or other big events.
A Universal Round System with Team Deathmatch built in, intended for minigames and combat-focused games. Highly customizable and extensive, with custom maps, voting, intermission, and more.
A Universal Door System with four door types, extensive API functions, customizable settings, documentation, and more.